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Marooned

A problem-solving game that encourages group discussion and consensus-building.

5+ Players
Hybrid
Medium Energy

How to Play

  1. 1Tell the group they are marooned on an island with 10 items, but can only keep 5.
  2. 2Present the list of items (e.g., rope, knife, water filter, tarp, etc.).
  3. 3As a group, they must discuss and agree on which 5 items to keep for their survival.
  4. 4This reveals group decision-making dynamics and priorities.

Facilitator Guide

Opening Script:

"You’re stranded with 10 items—keep only 5. First, skim the list silently for 30 seconds; then discuss trade‑offs and agree on your five."

Closing Script:

"What swayed your final choices—criteria, persuasion, or consensus technique? Capture lessons about prioritization and decision rules."

Why This Works

A shared constraint surfaces prioritization logic, influence patterns, and how the team resolves disagreement—useful for real project trade‑offs.

Best For

  • Decision‑making workshops
  • New teams practicing consensus
  • 15–20 minute retros with a twist

Important Notes

  • Prevent one voice from dominating; rotate who summarizes options
  • Clarify ‘realistic items only’ vs. playful options before starting
  • Timebox debate and require a final decision mechanism