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Doodle Duel Derby

Doodle Duel Derby: Fast-Paced Drawing Game for Teams

4.6(542)

A fast-paced collaborative drawing game. Rotate sketches, build on others' work, and guess contributors. Perfect for creative warm-ups and team building.

4+ PlayersHybrid10 minEasy

How to Play This Icebreaker Game

  1. 1Everyone starts a doodle; after 30–60 seconds, rotate canvases.
  2. 2Repeat 3–5 rotations, then reveal and guess contributors.
  3. 3Vote for the funniest or most artistic piece.

Variations

  • Themed Rounds: Set a theme (e.g., 'underwater', 'office life', 'sci-fi') for each round.
  • Story Mode: Each person adds to a visual story that unfolds across rotations.
  • Abstract Art: No recognizable objects—just shapes, colors, and lines.
  • One Color Each: Each participant uses a different color marker to track contributions.
  • Timed Lightning Round: 20-second rotations for high-energy chaos.

Facilitator Guide

Opening Script:

Start doodling; rotate every 30–60s. Build, don’t erase. After 3–5 rounds, reveal contributors and vote fun/art picks.

Closing Script:

Which additions elevated the piece—bold shapes, connectors, or humor? Name one collaboration habit to keep.

Why This Works

Why this icebreaker game works: Rapid rotations create momentum and shared ownership. Building on others trains ‘yes‑and’ collaboration.

Best For

Ideal icebreaker situations for this game include:

  • Creative sprints
  • Medium groups
  • Improv warm‑ups

Important Notes

  • Use thick markers/high contrast for visibility
  • Discourage put‑downs; celebrate additions
  • Offer a digital variant for remote or accessibility

Game FAQ

How do we do this virtually?

Use collaborative whiteboards like Miro, Jamboard, or Mural. Share screens and rotate editing permissions, or use breakout rooms with shared canvases.

What if someone can't draw?

That's the fun! Encourage stick figures and abstract shapes. Often the 'worst' drawings get the biggest laughs and most creative builds.

How many rotations work best?

3-5 rotations hit the sweet spot. Fewer feels incomplete; more can drag. Adjust based on group size and energy.