
Time Heist: Creative Time Travel Planning Game
If you could time travel, what playful 'heist' would you pull off? Teams plan a creative scheme and pitch it to the group.
How to Play This Icebreaker Game
- 1Split into small groups of 3-4.
- 2Give 3 minutes to plan a time-travel heist (target, era, tools).
- 3Each group pitches in 60 seconds; optional vote for the most creative.
Facilitator Guide
Opening Script:
In squads of 3–4, design a time‑travel ‘heist’: target, era, and tools. You have 3 minutes; then a 60‑second pitch.
Closing Script:
What made a pitch compelling—clarity, constraint, or humor? Note one pattern to apply to upcoming presentations.
Why This Works
Why this icebreaker game works: Playful constraints create rapid ideation and shared laughter. The micro‑pitch trains concise storytelling and role clarity under time pressure.
Best For
Ideal icebreaker situations for this game include:
- Kickoff energizers
- Presentation practice
- Cross‑functional mixers
Important Notes
- Encourage inclusive roles (speaker, scribe, skeptic) so everyone contributes
- Keep references work‑appropriate
- Use a visible timer to enforce cadence



