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Time Heist

Teams invent a playful scheme they would pull off if they could time travel, then pitch it to the group.

4+ Players
Hybrid
Medium Energy

How to Play

  1. 1Split into small groups of 3-4.
  2. 2Give 3 minutes to plan a time-travel heist (target, era, tools).
  3. 3Each group pitches in 60 seconds; optional vote for the most creative.

Facilitator Guide

Opening Script:

"In squads of 3–4, design a time‑travel ‘heist’: target, era, and tools. You have 3 minutes; then a 60‑second pitch."

Closing Script:

"What made a pitch compelling—clarity, constraint, or humor? Note one pattern to apply to upcoming presentations."

Why This Works

Playful constraints create rapid ideation and shared laughter. The micro‑pitch trains concise storytelling and role clarity under time pressure.

Best For

  • Kickoff energizers
  • Presentation practice
  • Cross‑functional mixers

Important Notes

  • Encourage inclusive roles (speaker, scribe, skeptic) so everyone contributes
  • Keep references work‑appropriate
  • Use a visible timer to enforce cadence